namespace VRage.Network
{
	/// <summary>
	/// Interface which only marks class as event owner.
	/// Object itself must be replicated in network to allow raising events.
	/// If you considering to add this to object, it's probably wrong and you should use static events in most cases.
	/// This is commonly implemented only by entities which has it's external replicable.
	/// </summary>
	public interface IMyEventProxy : IMyEventOwner
	{
	}
}
